![]() The version of Special K that the "latest" version of FAR is built on is really outdated by now, and might include some bugs and whatnot that got fixed in later versions of Special K. You can also try and download the newer version of Special K and rename it as mentioned above. Tried lowering the amount of VRAM that the texture cache is configured to use? Restart the game after disabling the texture cache.īeyond that, no idea. I attempted to disable the Texture Cache but then the game gets stuck in the loading screen after I load my save file. ![]() What is happening here? Is the full RAM corrupting the texture cache or are they unrelated? Is the RAM supposed to become full only after 3.5h or is there some kind of anomalous behavior here? (Some kind of memory leak?) When I started the gaming session, the physical memory used was about 5500MB, then it steadily climbed for 3.5h until it got full (8000MB) and crashed. Both dinput8.log reported a bunch of corrupted textures 1min just before the crash.Ĭoincidentally, it appears that I ran out of physical memory just before the 2nd crash (didn't monitor the 1st crash's memory). Unrul3r님이 먼저 게시:I'm currently having some sort of memory\texture cache problem.
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